All Races use the Pathfinder Role-playing Game Rules as a basis for attributes and abilities. 2 Attributes get a +2, while 1 gets a -2. The exception is Humans, Half Elves, and Half Orcs, who just get a single +2. They also use the same Racial Traits. I have the books if you need them.

The only difference is the Kobolds, should you choose to play one. They have a +2 to Dex, -2 Str, +1 NA, -2 Cha, +2 Wis. Their Favored Class is now Cleric for d&d.


Dwarves- +2 Str, -2 Dex, +2 Con. Dwarves are tough and strong, but less agile than other races. Speed of 5 squares, not lowered by wearing armor.

Elves- -2 Str, -2 Con, +2 Wis, +2 Cha, +2 Int. Elves are physically weaker than other races, but are more competent at all forms of magic. Speed of 6 squares.

Faries- -2 Str, +2 Dex, +2 Cha. They are weaker than most races, but they are agile and somehow you always seem to like them. Speed of 5 squares.

Catfolk- +2 Dex, -2 Con, +2 Wis. Catfolk are agile and apt at surviving, even if they are not as tough as other races. Speed of 6 squares.

Worgen- +2 Str, +2 Dex, -2 Cha. Like the Wolves they resemble, they are strong and agile. Speed of 6 squares.

Lizardfolk- +2 Con, +2 Str, -2 Wis, -2 Int, +2 Dex. Lizardfolk are tough, strong, and agile but slightly less intelligene and clever than others. Speed of 6 squares.

Minotaurs- +2 Con, +4 Str, -4 Cha. Tough and powerful, these brutes are huge and angry. Powerful Build. Speed of 6 squares.

Titan- +4 Str, +4 Con, -4 Dex. Large Size. Speed of 7 squares.

Centaur- +2 Str, +2 Con, +2 Dex, -2 Wis, -2 Int. Large Size. Speed of 7 squares

Naga- +2 Str, -2 Dex. Powerful Build. Speed of 5 squares

Dryads- +4 Con, -4 Cha, +1 NA. Speed of 6 squares

Nymphs- +4 Dex, -4 Str, +4 Wis. Speed of 6 squares


Rise of the Flayers Xantol67 Xantol67